Showing posts with label Need for Speed. Show all posts
Showing posts with label Need for Speed. Show all posts

Need for Speed Undercover Direct Rip Links

  • OS: Windows XP/VISTA with latest service pack
  • Processo Intel Pentium 4 (or *****alent) CPU running at 2.8GHz or higher*
  • Memory: 1GB RAM
  • Video Card: Geforce 6500, Radeon 9500 or better DirectX compliant video card**
  • Hard Drive: 5.5 GB required to install game
  • Optical drive: 8X or faster DVD Drive
  • Sound card: DirectX compatible sound card
  • Internet: To play online a network card is required for broadband connectivity
  • * 3.0GHz if running Windows Vista
  • ** with Pixel shader 2.0 or above (AGP and PCIe only)

Need For Speed Shift 2009 Free Download

PART1 PART2 PART3 PART4 PART5 PART6 PART7 PART8 PART9 PART10 PART11 PART12 PART13 PART14 PART15 PART16 PART17 PART18 PART19 PART20 PART21 PART22 PART23 PART24

Need For Speed Undercover Free Download

: PART1 PART2 PART3 PART4 PART5 PART6 PART7 PART8 PART9 PART10 PART11 PART12 PART13 PART14 PART15 PART16 PART17 PART18 PART19 PART20 PART21 PART22

Need For Speed Shift-RELOADED

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Need For Speed Underground 2

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Need for Speed: Underground Download

Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. NFSU's premise (highly tuned, customised cars participating in illegal street races) is reminiscent of the import scene and the movies The Fast and the Furious and 2 Fast 2 Furious. A complete reimagining of the series' formula, NFSU offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night (though the city bears some resemblance to New York, San Francisco and Los Angeles). Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with the Import Scene. This, plus the increasingly arcade-like controls, became points of controversy for Need for Speed fans. Despite this, Underground was commercially very successful, and inspired a sequel. It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.

Download Need for Speed: Underground

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Need for Speed: Porche Unleashed Download

Since its release in the early nineties, the one thing that has constantly improved in the Need for Speed series (other than the graphics) is the amount of cars that are available in the game. The first game featured fewer than ten cars (eight I believe). The latest addition of the Need For Speed series was Need for Speed: High Stakes, which featured a total of eighteen cars. Of course this doesn't include the bonus cars and the almost obscene amount of custom-made cars that have appeared on the Internet. But now the designers of the next NFS line have a new idea. Decrease the kinds of cars. No that's not a typo, Need For Speed: Porsche Unleashed, due out this spring, will feature ONLY Porsche cars. But that's not necessarily a bad thing, considering you will be able to drive every Porsche ever made.

Interesting game environtment in Need For Speed: Porche Unleashed.
The designers of the game wanted to focus on a driving experience that will guide the player through the evolution of the company, certainly Porsche Unleashed does this. Porsche (the company) has also partnered with Electronic Arts to provide the NFS team the best possible access to the cars, so they can be modeled accurately on the computer. Inside the garage, not only will you be able to customize the outside of your car, but you will also get to see the inside, in full 3D graphics, thanks to the Porsche license. The game will feature several different modes of play. The first will be the Factory Driver mode where you will play a test driver for the Porsche Corporation. (What a kick ass job!) They will feature courses such as slalom runs and performing tests on the car like controlled skidding and most likely speed courses. (Unfortunately I doubt if Porsche does crash tests on the road ;)) Another gameplay mode will be called Evolution. It will be similar to the career mode in High Stakes. You will start in 1948, when Porsche's first road car was released. As you win races, you can buy new parts and even new Porsche models. But it might not always be wise to sell your old '48 356, keep it for 20 years, and it'll probably be worth more that what you paid for it. Of course, you will also have your quick race where you can race with similar cars or cars from the same era. DOWNLOAD HERE: Part1 Part2 Part3 Part4 Part5 Part6 DigNow.org Subscribe

Need for Speed: Hot Pursuit 2 Download

Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. The game allows players to play as the police, where the goal is to arrest speeders. A variety of methods may be used to arrest a speeder, including ramming, calling for assistance (backup) by other police cars and utilizing spike strips to immobilize a speeding vehicle. The "Hot Pursuit" mode is less realistic than preceding versions of NFS, as it is possible to arrest a speeder by lightly ramming them often enough. However, in timed races it is more effective to use less time-consuming, actual police tactics, such as spinning the offending driver.

Race with exotic sport cars like Lotus in Need for Speed: Hot Pursuit 2.
Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to NFS III, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, NFS:HP2 tracks have significantly less variation. For the multiplayer mode of the PC version, players can host a game server for local area network (LAN) or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers. Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by Black Box Games in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car customization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest coarses. DOWNLOAD HERE: Part1 Part2 Part3 Part4 Subscribe DigNow.org

Need for Speed: High Stakes Download

The biggest feature added to the game is car damage, which we've all been crying for since the inception of this fine arcade racing series. I'm happy to say that on this count, the game benefits greatly from damage modeling. All cars have ratings for body, engine, suspension, and handling. Too many bumps, scrapes, and crashes will bring those ratings down. At first, the damage is subtle, but once you start racking up the collisions, you'll see the car's body start to warp, the windshield and windows break, and the engine start to smoke. Tires will be off kilter, and you'll notice the performance of your car suffering commensurately. There is no way to fix your car during a race, so you are in a bind should the damage be extensive. There is a status window on the top right corner of your screen, though, so you can monitor your damage and respond accordingly. You might want to be less reckless if you see the red damage-indicator bar overtaking the blue status bar. For Need for Speed purists who don't want to play with damage, this option can be toggled off. Although damage cannot be repaired within a race, it can be repaired between races if you are playing in the new career mode. Unlike the tournaments in Need for Speed III, this career mode has higher stakes attached to it, if you'll pardon the pun. You start you off with a wad of cash and asked to purchase a lowly BMW Z3 or a Mercedes SLK 230. Then you enter a series of circuits organized into tiers. As you advance through the tiers, you earn more money, which you can use to repair your car between races, upgrade your existing cars, or buy new vehicles. There are three different types of circuits in the career play mode. There are regular races, where you try to amass the most points over three or more tracks. There is a knockout mode, where the last-place finisher in each race is eliminated from the circuit. And there is a high stakes mode, where it's you against one other driver with your cars on the line. Each circuit has an entry fee and offers the finishers varying amounts of cash depending on how they placed. In the high stakes mode, your entry fee is your car, and the prize is the loser's vehicle. It's a quick way to earn a car but also a very quick way to lose one.

Pursuit mode in Need For Speed: High Stakes.
With ten tiers to race, and multiple circuits within each tier, there is a lot of gameplay in the career mode. The career mode also cleverly forces you into making hard choices on how to manage your car and money. Do you pay the $8000 to upgrade your car's suspension and engine, or do you save the money and hope you can win enough in the next race to buy an all-new ride? The additional car damage and repair costs also force you to race a little smarter. In addition, persistence is rewarded, as successive victories unveil more expensive levels of cars, bonus cars, and bonus tracks.

Download Need for Speed: High Stakes

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Need for Speed III: Hot Pursuit Download

With police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed the "Hot Pursuit," where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track, and in the PC version only select a police variation of a sports car to pursue and stop all six racers before they complete their race. Completing both Hot Pursuit challenges in the PC version on every track of the game unlocks additional police sports cars. Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer, while the "knockout" mode consists of 7 races with 8 racers on randomly chosen tracks, and conditions by the game, according to the selected difficulty, the player have chosen before starting the race-series. (Beginner or Expert) Each race consists of two laps, where the driver, who finish racing on the last place will be eliminated from the knockout. All other drivers are advanced to the next round, and carry on with the battle, until there is only one player left, who technically wins the knockout competition. The game also supports network play through a serial port, modem or IPX,TCP protocols, and internet gaming through TCP/IP protocol.

Pursuit mode in Need for Speed III: Hot Pursuit.
Hot Pursuit's pursuit system significantly improved in terms of AI and police tactics over the first Need for Speed. The game now requires that the racer only stop near a pursuing police car to be ticketed or arrested by a police, as opposed to being overtaken by a police car, forcing the racer to pull over for the same punishments. Accordingly, police cars are now programmed with the ability to block a racer's car in an attempt to halt the racer's car. In addition, whereas the original Need for Speed would only have a single police car chasing a racer in each pursuit, Hot Pursuit allows more police cars to pursue a racer, opening up the opportunity for them to collectively stop the racer's car. The police are only playable in the PC version whereas the PSX version lacks playable police. However the police cars can only be playable in the PSX version through hacking with a GameShark and the player must select a car depending if its available in Hot Pursuit mode expect for the Ferarris which the police cars that replace them can only be acessed outside of Hot Pursuit mode and the CLK-GTR and El Nińo aren't replaced either. Once a car is selected when the race starts the player car is replaced with one of the police cars. Even when driving as a police car the cops can still arrest the player. Tactical aspects of the police pursuits have also been improved. The police have the ability to deploy roadblocks (which simply consists of lining up police cars across the road) and spike strips (which puncture the tires of a racer's car than runs over the strip, and halts the car). Both tactics present weaknesses, specifically, gaps in the blockade that can be used by a racer to avoid collisions with police cars or tire punctures from a spike strip. The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveal reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ("It looks like the cars are racing!"). Each track setting features unique police cars, including three sedan-based squad cars, a hatchback and two suvs. The Chevrolet Caprice Classic (for Hometown and Country Woods and sometimes also appears on the Redrock Ridge and Lost Caynons tracks in the PSX version only) Ford Crown Victoria (for Hometown, Country Woods, and Empire City in PC version and Atlantica and Aquatica and sometimes also appears on the Rocky Pass and Summit Tracks for the PSX version), Eagle Talon (for Lost Canyons and Redrock Ridge for the PC version and Empire City in the PSX version), Ford Falcon (for Altanica and Aquatic in the PC version only), Lamborghini LM002 (For Rocky Pass and Summit in the PSX version only) and Land Rover Discovery (for Rocky Pass and Summit in the PC version and Lost Canyons and Redrock Ridge in the PSX version). In addition to standard police cars, a handful of Chevrolet Corvette C5, Lamborghini Diablo, and EA El Nińo-based police cars (PC version only) are also included in each track, more equipped to engage in high-speed pursuits and capable of outperforming normal police cars.

DOWNLOAD Need for Speed III: Hot Pursuit

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